I’ve been working in design for over 10 years. During this time, I’ve always aimed to turn complex concepts into clean, easy-to-use interfaces. I’ve worked on projects across various industries, including Web3 and fintech. I design web and mobile apps, landing pages, and custom solutions for both B2B and B2C.
My experience includes working as the sole designer as well as part of design teams. Over the years, I have been involved in many areas of design from user research, wireframing, and prototyping to delivering high-fidelity mockups, graphics, and animations. I'm skilled at building design systems from scratch. I also maintain and evolve these systems over time to support new features and improve scalability.
In addition, I have some front-end development skills and have worked with React and Next.js. I believe this versatility, including coding knowledge, helps me better understand developers, project managers, and other stakeholders.
I usually start by understanding and defining the problem through stakeholder interviews, user research, and competitor analysis.
Then, I move into ideation—sketching, brainstorming, wireframing, building user flows, and mapping out information architecture.
I prototype using tools like Figma, test the design through usability testing or A/B testing.
After that I finalize and hand off the designs to developers.
However, in the real world, I’ve experienced many variations of this process. In projects with tight budgets, there’s often no time for deep research. In such cases, I’ve had to jump straight into low-fidelity wireframes or mockups and iterate quickly based on stakeholder feedback.
I use user interviews, competitor analysis, surveys, and usability testing. These help me learn what users need and how to improve their journey.
1. Talk to Users (User Interviews)Set up short interviews or video calls with real users. Ask open-ended questions like: What do you use the product for? What’s confusing or frustrating? What do you love or wish was better?
📄 2. Analyze Testimonials & Reviews Check your product’s website, app store, Trustpilot, etc.Highlight recurring praise or complaints. Look for patterns: For example - Do people mention the same issues or benefits?
📊 3. Monitor Social MediaSearch for your product name or competitors on X (Twitter), Reddit, Discord, and forums.Save interesting feedback or user pain points.Look for mentions of features users want, bugs, or what they enjoy.
🧪 4. Test with Real Users (Usability Testing)Ask users to complete a task in the product while you observe.Take notes on where they struggle or get confused.Tools: Maze, Lookback, Useberry, or just Zoom with screen share.
🆚 5. Competitor Research Try out competitor products yourself.Read their reviews to see what users like/dislike.Look at how they design flows, onboarding, dashboards, etc.
📝 6. Surveys & Polls Use Typeform, Google Forms, or built-in app feedback tools. Ask users: “What’s the hardest part of using our product?” or “What would make it more helpful?”
1. Work closely with product managers, engineers, and design leads to improve the Ecosystem experience and make sure it feels smooth and consistent for all users.
2. Learn about users and design easy-to-use solutions for their real problems.
3. Do research to better understand what users need and what challenges they face.
4. Create designs that make complex tasks feel simple, quick, and satisfying.
5. Keep growing your design skills and share what you learn with your team.
I see negative feedback as a way to grow. I try to listen, ask questions, and use it to make the design better.
I enjoy solving problems and making things easy to use, but I also care a lot about how they look. I’d say I’m both UX and UI—I like to balance function and style.
My previous company faced financial difficulties and had to downsize, which led to a number of roles, including mine, being cut.
Yes! I’d love to know more about your design process and how the design team works with developers and product managers. Also, what tools do you usually use?
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